let t = require;
let  e = module
let  o =  e.exports;
 o.default =  e.exports;

                'use strict';
                console.log("start");
                var _n129,
                    i =
                    (this && this.__extends) ||
                    ((_n129 = function n(t, e) {
                            return (_n129 =
                                Object.setPrototypeOf ||
                                ({
                                        __proto__: []
                                    }
                                    instanceof Array &&
                                    function(t, e) {
                                        t.__proto__ = e;
                                    }) ||
                                function(t, e) {
                                    for (var o in e) {
                                        Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                                    }
                                })(t, e);
                        }),
                        function(t, e) {
                            function o() {
                                this.constructor = t;
                            }
                            _n129(t, e),
                                (t.prototype =
                                    null === e ?
                                    Object.create(e) :
                                    ((o.prototype = e.prototype), new o()));
                        });
                Object.defineProperty(o, '__esModule', {
                        value: !0
                    }),
                    (o.MonsterActor = void 0);
                var r = t('BattleActor'),
                    a = t('AbsActor'),
                    s = t('PoolMrg'),
                    c = (function(t) {
                        function e(e, o, n) {
                            void 0 === n && (n = 0);
                            var i = t.call(this) || this;
                            return (
                                (i.camp = 2),
                                i.setType(a.ActorType.Monster),
                                (i.poolKey = 'MonsterActor'),
                                i.init(e, o, n),
                                i
                            );
                        }
                        return (
                            i(e, t),
                            (e.get = function() {
                                return s.PoolMrg.get('MonsterActor');
                            }),
                            (e.prototype.init = function(t, e, o) {
                                if ((void 0 === o && (o = 0), null == this._info)) {
                                    var n = 'Prefab/Monster/' + e;
                                    this.loadModel(n);
                                }
                                this._info = t;
                            }),
                            e
                        );
                    })(r.BattleActor);
                (o.MonsterActor = c), console.log("end");
            module.exports =  e.exports;